Source code for pyGHDL.libghdl.libraries

# =============================================================================
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#  _ __  _   _ / ___| | | |  _ \| |     | (_) |__   __ _| |__   __| | |
# | '_ \| | | | |  _| |_| | | | | |     | | | '_ \ / _` | '_ \ / _` | |
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# =============================================================================
#  Authors:
#    Tristan Gingold
#    Patrick Lehmann
#
# Package module:   Python binding and low-level API for shared library 'libghdl'.
#
# License:
# ============================================================================
#  Copyright (C) 2019-2021 Tristan Gingold
#
#  This program is free software: you can redistribute it and/or modify
#  it under the terms of the GNU General Public License as published by
#  the Free Software Foundation, either version 2 of the License, or
#  (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program.  If not, see <gnu.org/licenses>.
#
# SPDX-License-Identifier: GPL-2.0-or-later
# ============================================================================
"""
Python binding for the Ada package ``Libraries`` in *libghdl*.

Manages the design libraries: which one is the work library, loading it, and adding a design unit to it.
"""

from ctypes import c_int32

from pyTooling.Decorators import export

from pyGHDL.libghdl import libghdl
from pyGHDL.libghdl._types import (
    NameId,
    Iir_Library_Declaration,
    Iir_Design_Unit,
    Iir_Design_File,
    LocationType,
)
from pyGHDL.libghdl._decorator import BindToLibGHDL

__all__ = ["Library_Location", "Work_Library"]

Library_Location: LocationType = c_int32.in_dll(libghdl, "libraries__library_location")
"""
A location for library declarations (such as library WORK).

Use the property ``.value`` to access the variable's value.
"""

Work_Library: Iir_Library_Declaration = c_int32.in_dll(libghdl, "libraries__work_library")
"""
Library declaration for the work library.

.. note:: The identifier of the work_library is ``work_library_name``, which may be different from 'WORK'.

Use the property ``.value`` to access the variable's value.
"""

Work_Library_Name: NameId = c_int32.in_dll(libghdl, "libraries__work_library_name")
"""
Name of the 'WORK' library, usually 'work'.

Use the property ``.value`` to access the variable's value.
"""


[docs] @export @BindToLibGHDL("libraries__get_libraries_chain") def Get_Libraries_Chain() -> Iir_Library_Declaration: """ Get the chain of libraries. Can be used only to read (it mustn't be modified). :returns: The first library declaration of the chain. """ return 0 # pragma: no cover
[docs] @export @BindToLibGHDL("libraries__add_design_unit_into_library") def Add_Design_Unit_Into_Library(Unit: Iir_Design_Unit, Keep_Obsolete: bool) -> None: """ Add or replace an design unit in the work library. DECL must not have a chain (because it may be modified). If the design_file of UNIT is not already in the library, a new one is created. Units are always appended to the design_file. Therefore, the order is kept. :param Unit: The design unit to add. :param Keep_Obsolete: If ``Keep_Obsolete`` is ``True``, obsoleted units are kept in the library. This is used when a whole design file has to be added in the library and then processed (without that feature, redefined units would disappear). """
[docs] @export @BindToLibGHDL("libraries__purge_design_file") def Purge_Design_File(Design_File: Iir_Design_File) -> None: """ Remove the same file as ``Design_File`` from work library and all of its units. :param Design_File: The design file to add. """
[docs] @export @BindToLibGHDL("libraries__find_entity_for_component") def Find_Entity_For_Component(Name: NameId) -> Iir_Design_Unit: """ Find an entity whose name is ``Name`` in any library. |br| If there is no such entity, return :attr:`~pyGHDL.libghdl.vhdl.nodes.Null_Iir`. |br| If there are several entities, return :attr:`~pyGHDL.libghdl.vhdl.nodes.Null_Iir`; :param Name: Entity name to search for. :returns: The entity's design unit, or :attr:`~pyGHDL.libghdl.vhdl.nodes.Null_Iir` if there is not exactly one. """ return 0 # pragma: no cover
[docs] @export @BindToLibGHDL("libraries__get_library_no_create") def Get_Library_No_Create(Ident: NameId) -> Iir_Library_Declaration: """ Get the library named ``Ident``. :param Ident: Library to look for. :returns: Return :attr:`~pyGHDL.libghdl.vhdl.nodes.Null_Iir` if it doesn't exist. """ return 0 # pragma: no cover
[docs] @export @BindToLibGHDL("libraries__get_library") def Get_Library(Ident: NameId, Loc: LocationType, Force: bool) -> Iir_Library_Declaration: """ Get the library named ``Ident``. :param Ident: Library to look for. :param Loc: Location in case of errors. :param Force: ``True`` to load the library if it is not loaded yet. :returns: Return :attr:`~pyGHDL.libghdl.vhdl.nodes.Null_Iir` if it doesn't exist. """ return 0 # pragma: no cover
[docs] @export @BindToLibGHDL("libraries__find_primary_unit") def Find_Primary_Unit(Library: Iir_Library_Declaration, Name: NameId) -> Iir_Design_Unit: """ Just return the design_unit for ``Name``, or ``NULL`` if not found. :param Library: Library to look in. :param Name: Primary unit to search for. :returns: The primary unit's design unit, or :attr:`~pyGHDL.libghdl.vhdl.nodes.Null_Iir` if it was not found. """ return 0 # pragma: no cover
[docs] @export @BindToLibGHDL("libraries__load_work_library") def Load_Work_Library(Empty: bool) -> None: """ Load the work library whose name is ``Work_Library_Name``. :param Empty: If set, just create it. """